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    <title>Gallium Games Development Blog</title>
    <link>https://blog.galliumgames.com/</link>
    <description>Recent content on Gallium Games Development Blog</description>
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    <lastBuildDate>Wed, 07 Jul 2021 07:29:34 -0800</lastBuildDate>
    
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    <item>
      <title>DMR: Plans for an Early Access release</title>
      <link>https://blog.galliumgames.com/2021/07/dmr-plans-for-an-early-access-release/</link>
      <pubDate>Wed, 07 Jul 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/07/dmr-plans-for-an-early-access-release/</guid>
      <description>Dead Man&amp;rsquo;s Rest Get the DMR demo
Howdy folks! Long time no see.
We&amp;rsquo;re gearing up for an early access release of Dead Man&amp;rsquo;s Rest, coming July 16, so mark your calendars!
Here&amp;rsquo;s how the early access release will work.
 On itch/Steam: The game will be available at a discount while in early access. When the game exits early access, the price will rise. You&amp;rsquo;ll still receive access to an Android copy in a similar state as the PC versions.</description>
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    <item>
      <title>DMR: Coming close to the finish line with programming content!</title>
      <link>https://blog.galliumgames.com/2021/03/dmr-coming-close-to-the-finish-line-with-programming-content/</link>
      <pubDate>Wed, 03 Mar 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/03/dmr-coming-close-to-the-finish-line-with-programming-content/</guid>
      <description>Dead Man&amp;rsquo;s Rest The four main character routes are available in the beta build. There&amp;rsquo;s still one more super secret route, though, which will come out by the end of the week. After that, it&amp;rsquo;s just a matter of polish, bug fixing, and finishing up any missing assets!
All Argent Games Throne-tier Patrons are eligible for participation.
 Lee&amp;rsquo;s had a tiny bit of a redesign since the first CG, so we&amp;rsquo;ll be updating that too.</description>
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    <item>
      <title>DMR: Full game beta updated with a third route: Cartwright</title>
      <link>https://blog.galliumgames.com/2021/02/dmr-full-game-beta-updated-with-a-third-route-cartwright/</link>
      <pubDate>Wed, 17 Feb 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/02/dmr-full-game-beta-updated-with-a-third-route-cartwright/</guid>
      <description>Dead Man&amp;rsquo;s Rest John Cartwright&amp;rsquo;s route is now available to play in the beta! We&amp;rsquo;ve already smashed some 20 bugs.
All Argent Games Throne-tier Patrons are eligible for participation.
 We&amp;rsquo;re working on Taza&amp;rsquo;s route next.
You can catch us working on Dead Man&amp;rsquo;s Rest during various dev streams over on Twitch. Programming progress continues steadily!
Jed route status - Character expressions: 95% - Image transitions: 99% - Window management: 95% - Sound: 95%</description>
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    <item>
      <title>DMR: Full game beta is now open</title>
      <link>https://blog.galliumgames.com/2021/02/dmr-full-game-beta-is-now-open/</link>
      <pubDate>Fri, 12 Feb 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/02/dmr-full-game-beta-is-now-open/</guid>
      <description>Dead Man&amp;rsquo;s Rest The beta period is now starting! We&amp;rsquo;ve made two routes available to play: Jed&amp;rsquo;s and Hollis&amp;rsquo;s. More routes will be added when they&amp;rsquo;re ready.
All Argent Games Throne-tier Patrons are eligible for participation.
 We&amp;rsquo;re working on Cartwright&amp;rsquo;s route next.
You can catch us working on Dead Man&amp;rsquo;s Rest during various dev streams over on Twitch. Programming progress continues steadily!
Jed route status - Character expressions: 95% - Image transitions: 99% - Window management: 95% - Sound: 95%</description>
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    <item>
      <title>DMR: All route expressions done, moving on to image/sound pass</title>
      <link>https://blog.galliumgames.com/2021/02/dmr-all-route-expressions-done-moving-on-to-image/sound-pass/</link>
      <pubDate>Wed, 03 Feb 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/02/dmr-all-route-expressions-done-moving-on-to-image/sound-pass/</guid>
      <description>Dead Man&amp;rsquo;s Rest The image pass is being split up into two sections because window management is even more complex in DMR than in RE:H. If you missed it, on Monday over on the Argent Games Blog, we talked about a new, hopefully more efficient, method of traveling between locations, since this usually involves a lot of copy pasting. We say hopefully because it is entirely possible that every travel instance requires some special customization that ends up making the shortcut more cumbersome than copy pasting.</description>
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    <item>
      <title>DMR: Cartwright&#39;s and Jed&#39;s character expressions</title>
      <link>https://blog.galliumgames.com/2021/01/dmr-cartwrights-and-jeds-character-expressions/</link>
      <pubDate>Wed, 27 Jan 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/01/dmr-cartwrights-and-jeds-character-expressions/</guid>
      <description>Dead Man&amp;rsquo;s Rest Continuing with implementing character expressions in, we&amp;rsquo;ve completed Cartwright&amp;rsquo;s route, and all of Jed&amp;rsquo;s expressions are in for his route. We still need to do Lee (and all other character) expressions for Jed&amp;rsquo;s route, and then there will just be one final route to add expressions in before moving on to the other programming tasks. The plan is to have a beta going in mid-February, so keep your eyes peeled for that!</description>
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    <item>
      <title>DMR: Hollis&#39;s route character expressions are done!</title>
      <link>https://blog.galliumgames.com/2021/01/dmr-holliss-route-character-expressions-are-done/</link>
      <pubDate>Wed, 20 Jan 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/01/dmr-holliss-route-character-expressions-are-done/</guid>
      <description>Dead Man&amp;rsquo;s Rest Small update to say that all of the character expressions for Hollis&amp;rsquo;s route are programmed in! Though we say they are 100% done, we do actually change/tweak them a fair amount in later passes. Sometimes the expression change sequence doesn&amp;rsquo;t work as well as you imagine when playing through the game, or you need more reactionary expression changes from the other character you&amp;rsquo;re talking to. We&amp;rsquo;ll be moving on to adding in expressions for Cartwright&amp;rsquo;s route next.</description>
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    <item>
      <title>DMR: Working on Hollis&#39;s route for character expressions</title>
      <link>https://blog.galliumgames.com/2021/01/dmr-working-on-holliss-route-for-character-expressions/</link>
      <pubDate>Wed, 13 Jan 2021 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2021/01/dmr-working-on-holliss-route-for-character-expressions/</guid>
      <description>Dead Man&amp;rsquo;s Rest We&amp;rsquo;re switching between work on Taza&amp;rsquo;s route with image/sound implementation and work on Hollis&amp;rsquo;s route with character expressions. You can catch us working on Dead Man&amp;rsquo;s Rest during various dev streams over on Twitch. Programming progress is slow but steady!
Hollis route status - Character expressions: 45% - Image transitions: 0% - Sound: 0%
Taza route status - Character expressions: 95% - Image transitions: 10% - Sound: 5%</description>
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    <item>
      <title>DMR: Working on Taza&#39;s route, character expressions coded in</title>
      <link>https://blog.galliumgames.com/2020/12/dmr-working-on-tazas-route-character-expressions-coded-in/</link>
      <pubDate>Wed, 16 Dec 2020 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/12/dmr-working-on-tazas-route-character-expressions-coded-in/</guid>
      <description>Dead Man&amp;rsquo;s Rest The first route to be tackled is Taza&amp;rsquo;s. The main character expression pass is complete, and we are now working on the image and sound pass. Additionally, we&amp;rsquo;re trying to design some alternative dialogue layouts because Taza and Lee often speak while traveling, and the ADV dialogue format can be exhausting to read. NVL mode covers a bit too much of the background though, and it would be nice to let the panning background subtly shine through.</description>
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    <item>
      <title>DMR: Steam page is up!</title>
      <link>https://blog.galliumgames.com/2020/12/dmr-steam-page-is-up/</link>
      <pubDate>Fri, 04 Dec 2020 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/12/dmr-steam-page-is-up/</guid>
      <description>Dead Man&amp;rsquo;s Rest Add Dead Man&amp;rsquo;s Rest to your Steam Wishlist
The Steam page for Dead Man&amp;rsquo;s Rest is now live, so you can add it to your wishlists to be notified of its release! Adding the game to your wishlist will also help us with visibility later on.
Note: The demo is not available to play from Steam. We have decided to release the demo together with the full game due to all the hurdles involved with passing Steam review.</description>
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    <item>
      <title>DMR: Demo Release!</title>
      <link>https://blog.galliumgames.com/2020/11/dmr-demo-release/</link>
      <pubDate>Fri, 27 Nov 2020 07:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/11/dmr-demo-release/</guid>
      <description>Dead Man&amp;rsquo;s Rest Get the DMR demo
Hope everyone&amp;rsquo;s doing well! Recovering from a food coma or looking forward to the weekend? There&amp;rsquo;s a new visual novel demo out for you to play! Taking anywhere from 45m-2hrs to play through, you&amp;rsquo;ll get the chance to meet most of the LIs and learn up to 41 period words/phrases.
Let us know what you think! You can find us and other players on the Argent Games Discord in #dead-mans-rest.</description>
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    <item>
      <title>DMR: Demo beta went well, on track for public release Nov 27!</title>
      <link>https://blog.galliumgames.com/2020/11/dmr-demo-beta-went-well-on-track-for-public-release-nov-27/</link>
      <pubDate>Wed, 25 Nov 2020 08:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/11/dmr-demo-beta-went-well-on-track-for-public-release-nov-27/</guid>
      <description>Dead Man&amp;rsquo;s Rest Thank you to all our beta testers! We nabbed many bugs and added a few features that were originally planned for post-demo. We&amp;rsquo;re on track to release the demo to the public on November 27! That&amp;rsquo;s the day after a day of gluttony, if you are in the USA. For those not celebrating that day, well, it&amp;rsquo;ll be released just in time for a relaxing weekend activity.</description>
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    <item>
      <title>DMR: Demo programming was completed today and is now ready for some internal testing before the beta starts!</title>
      <link>https://blog.galliumgames.com/2020/11/dmr-demo-programming-was-completed-today-and-is-now-ready-for-some-internal-testing-before-the-beta-starts/</link>
      <pubDate>Wed, 18 Nov 2020 08:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/11/dmr-demo-programming-was-completed-today-and-is-now-ready-for-some-internal-testing-before-the-beta-starts/</guid>
      <description>Dead Man&amp;rsquo;s Rest We&amp;rsquo;ve finished programming all the core materials of the demo! It&amp;rsquo;s actually two days early (internal deadline of Friday).
A reminder that you can still sign up for the demo beta happening this weekend (copied from the last post):
   EDIT: If you are already on the Argent Games server, please add yourself to the demo using a reaction role in #roles-assignment as well as fill out the form below.</description>
    </item>
    
    <item>
      <title>DMR: Sign up to beta the demo!</title>
      <link>https://blog.galliumgames.com/2020/11/dmr-sign-up-to-beta-the-demo/</link>
      <pubDate>Wed, 11 Nov 2020 08:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/11/dmr-sign-up-to-beta-the-demo/</guid>
      <description>Dead Man&amp;rsquo;s Rest EDIT: If you are already on the Argent Games server, please add yourself to the demo using a reaction role in #roles-assignment. You must be in the Argent Games server to participate in the demo beta
We&amp;rsquo;re opening signups to beta the DMR demo! Just fill out this Google Form: https://docs.google.com/forms/d/e/1FAIpQLScfJJKOSFDjbamWmCkFeChNPnZ93hgjiXSd0hB0u4lZwET0KQ/viewform?usp=sf_link
Discord is required to access the beta. We will be using a private #dmr-beta channel in the Argent Games Discord server https://discord.</description>
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    <item>
      <title>DMR: Starting GUI work and resuming programming</title>
      <link>https://blog.galliumgames.com/2020/10/dmr-starting-gui-work-and-resuming-programming/</link>
      <pubDate>Wed, 28 Oct 2020 08:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/10/dmr-starting-gui-work-and-resuming-programming/</guid>
      <description>Dead Man&amp;rsquo;s Rest We&amp;rsquo;re back! After a hiatus due to SCU work over at AG, we can now devote time to working on DMR again. Here&amp;rsquo;s an iteration of the GUI:

 
 
Sprites are also getting a slight update! They&amp;rsquo;ll be a little more aggressive to fit the setting.

 
We&amp;rsquo;re also adjusting the resolution of the game down from 1080p =&amp;gt; 720p because it gives us more flexibility with the backgrounds, and there were some lagging issues with the animated background.</description>
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    <item>
      <title>Announcing Dead Man&#39;s Rest, a Western LGBT Visual Novel</title>
      <link>https://blog.galliumgames.com/2020/05/announcing-dead-mans-rest-a-western-lgbt-visual-novel/</link>
      <pubDate>Fri, 15 May 2020 08:29:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/05/announcing-dead-mans-rest-a-western-lgbt-visual-novel/</guid>
      <description>Dead Man&amp;rsquo;s Rest Estimated release: Q4 2020
Follow the itch page

 
1879, Golder&amp;rsquo;s Rock. On a clear, moonless night in high summer, the stifling heat coils around a small town in the heartland of the Arizona Territory. Not a single lick of a breeze whistles through the dark, dusty main road, as silent as death itself.
After tracking down an old enemy for eight long years, lone bounty hunter Lee &amp;ldquo;Blackjack&amp;rdquo; McCarthy has finally pinned down his target—his eyes set only on vengeance for a past he can&amp;rsquo;t forget.</description>
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    <item>
      <title>Dead Man&#39;s Rest, teaser splash image</title>
      <link>https://blog.galliumgames.com/2020/04/dead-mans-rest-teaser-splash-image/</link>
      <pubDate>Mon, 20 Apr 2020 09:49:34 -0800</pubDate>
      
      <guid>https://blog.galliumgames.com/2020/04/dead-mans-rest-teaser-splash-image/</guid>
      <description>Dead Man&amp;rsquo;s Rest Good morning,
Gallium Games is back with a new visual novel in development, titled Dead Man&amp;rsquo;s Rest! It&amp;rsquo;s been developed on the side over the past year or so, and patrons have seen some WIPs of sprites from it. We&amp;rsquo;ve been working with an external writer/designer, and more details will be revealed over the coming weeks. You can follow along on our Twitter (@gallium_games) and this blog (which has an RSS feeder)!</description>
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