Dead Man’s Rest

The image pass is being split up into two sections because window management is even more complex in DMR than in RE:H. If you missed it, on Monday over on the Argent Games Blog, we talked about a new, hopefully more efficient, method of traveling between locations, since this usually involves a lot of copy pasting. We say hopefully because it is entirely possible that every travel instance requires some special customization that ends up making the shortcut more cumbersome than copy pasting. Although, at least with the shortcuts pre-defined, there is an easy-access reference for travel transitions.

The first route that we’re tackling with the image/sound pass is Hollis’s, and we plan to complete two routes this week in preparation for the upcoming beta. Beta test, you ask? That’s right, a beta test is coming up very soon, within the next couple weeks. You can access it by being a Throne-tier Patron.

You can catch us working on Dead Man’s Rest during various dev streams over on Twitch. Programming progress continues to be slow but steady!

Jed route status - Character expressions: 100% - Image transitions: 0% - Sound: 0%

Cartwright route status - Character expressions: 100% - Image transitions: 0% - Sound: 0%

Hollis route status - Character expressions: 100% - Image transitions: 100% - Window management: 40% - Sound: 30%

Taza route status - Character expressions: 100% - Image transitions: 10% - Sound: 5%

Play the Dead Man’s Rest demo

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See you next time!